I'll see something I can't access yet, but then acquire the necessary tool, allowing me to come back and try again. To me, the biggest draw of the Metroidvania style is the progressive acquirement of new tools that allow new actions and access to new areas.It doesn't make it any faster to get back, just different, and that's not better. In Prime, you may enter an area and make your way to the objective by one path and come back by another, but both paths are super long and annoying to re-traverse. I love in games like Demon's Souls where you will fight hard through a long gauntlet to get to new areas, but then will open a new door that allows you to instantly walk right there in the future. Alternatively (or even better, additionally), this could be ameliorated by better level design with more interconnectivity and shortcuts.Returnal did this perfectly - it's a very similar design with branching corridors and rooms, but a handful of fast travel spots drastically reduces the frustration and wasted time of backtracking. This game is desperately crying out for fast travel spots, and honestly just including that one thing would make it so much more enjoyable.At least half of the playtime is just endlessly traversing across the same damn corridors and rooms over and over to get from one end of the map to another. Starting with the worst design element: backtracking.Some of the puzzle elements were pretty cool - finding out you could double-hop with the morph ball bombs blew my mind.I did enjoy scanning everything around the environments, building up logs, and learning story details through them. The different visors is a very interesting concept, although I don't think the implementation was quite perfect.A lot of the environments have a good sense of atmosphere. The overall conceit is perhaps unoriginal but still classic and always appealing - traveling through space, exploring alien worlds, fighting monsters.I love how many control options were included - however you want to play, you're likely covered. It easily stands among the best looking Switch games. I was very excited hearing about remastering efforts for the Switch as that would allow me to finally try them out - with a facelift to boot. They are some of my brother's favorite games, I'd say they are considered classics - well received at release, and that opinion doesn't seem to have shifted over time - and I love "Metroidvania" style games (despite the fact that I've never played a Metroid or Castlevania ). I've wanted to play the Prime trilogy for a long time but haven't had the opportunity. This is my first Metroid game, and perhaps being somewhat overhyped by the praise the original has received over the years I'm left mostly underwhelmed. I just completed Metroid Prime Remastered. But what do you think? What do you like/not like about it? Too much backtracking, poor level design, no story, annoying combat. ![]() ![]() Sheesh, this ended up way longer than I expected.
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